Halloween addon
- Replaced handgrenades with Halloween pumpkins.
- Spawn with 30 pumpkins.
- Edited obituaries.
- Replaced pin-pull and throw sounds.
- Increased bounce damage by almost 300%.
- Decreased bouncyness and made it stop rotating when still.
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v4.6.9
- Fixed multiple missing textures, 1 missing music track, 1 missing sound and 1 missing actor in the BD deathmatch maps (BDM01-10) and PSMAP57.
- Added custom intermission screen pic and music for BDM01-10 + PSMAP57 for when loading without Danny's Ultimate Map Pack.
- Added Flexing Roar dance/taunt. It replaces the default BD salute2 which is in controls: wave (2).
- Fixed the Shotgun Spawner from respawning within a few seconds.
- Edited PicklePete spawn chance. Is now much less.
- Added DemonRuneRevenant to SoulSphere spawn pool. This morphs the player into a Revenant for 1 minute. 
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v4.6.8
- Added Twerk dance/taunt with sound effects. It replaces the default BD salute1 which is in controls: wave (1).
- Edited/Added Duke sounds for doors, elevators and switches. The same ones used in Danny's Ultimate Map Pack. This prevents BD from overwriting these sounds.
- Edited GrenadeLauncher weapon. Nerfed reload speed by 1 tick.
- Edited jump and land sound. Is no longer an oomf sound, but is now feet sound and I made the volume a bit lower.
- Fixed all Nuke Barrel sounds and nerfed the Nuke Barrel spawn chances a bit.
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v4.6.7
- Fixed all 3 types of Nuke Barrels. Now they will absolutely do damage to everything.
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v4.6.6
- Fixed certain dead player bodies from causing homing projectiles to track them. Also fixed weird body death sound while decapitated.
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v4.6.5
- Fixed the invisible weapon/hands glitch that has tormented BD players for many years!!!
- Edited BeamSword. Altfire shield and projectiles have switched selection order. Now starts with projectiles.
- Edited BlueArmor spawner. Less OP armor will spawn overall and a bit less SentryBox chance.
- Edited InvulSphere spawner. Mech is no longer included it that spawner.
- Edited SlugShells spawn chance. Has slightly more chance to spawn in Medkit, Health Bonus and Armor Bonus spawners.
- Edited SpreadRune spawn chance. Less chance on the already very low chance in the Backpack spawner. No change in the other spawners for this rune.
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v4.6.4
- Added BeamSword weapon. Fire1 is sword melee, fire2 is shield, dual wield changes fire2 mode to projectile.
- Edited Berserk class. Nerfed armor from 15 to 10 at spawn.
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v4.6.3
- Added startup loading screen + intro music.
- Added 3 Nuke Barrels to explosivebarrel spawner: MiniNukeBarrel, MegaNukeBarrel, GigaNukeBarrel.
- Fixed ArtilleryTank rocket obituary.
- Fixed PartyBFG obituary.
- Fixed hundreds and hundreds of startup script errors.
- Fixed SuperAmmoSuply. The huge backpack no longer drains ammo for certain special ammo types.
- Fixed DualUzi weapon pickup sprite. Now shows 2 stacked Uzi's in 1 sprite instead of just 1 Uzi.
- Fixed Lasgun weapon. No more double ammo taken from reserve on reload and unloading ammo count is fixed.
- Edited Lasgun weapon. Nerfed damage by 75%, but now has a much higher spawn chance.
- Edited GrenadeLauncher weapon. Nerfed reload speed by 2 ticks.
- Edited RocketLauncher and Railgun. No more green overlay when zooming and removed (uncentered) middle green dot. RL zoom increased from 3x to 5x.
- Edited M55 scope/zoom HUD sprite. Removed the (uncentered) middle green dot.
- Edited some deathmatch weapon spawn chances with minor changes, except for much higher for Lasgun.
- Edited the Oneliner taunt. Used to be Duke taunts, but is now a sad trumpet fail sound.
- Edited the Advanced Taunt. Removed all random Duke taunts except for 1. 'You Suck!' and it's volume boosted.
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v4.6.2
- Edited Mech. Nerfed laser damage, increased laser cooldown, buffed machinegun damage, buffed health.
- Edited Helicopter. Buffed machinegun damage, buffed autocannon damage + gave it splash damage, buffed rocket speed, buffed health.
- Edited Tank. Buffed machinegun damage, buffed tankcannon blast radius + splash damage + speed, buffed health.
- Edited ArtilleryTank. Buffed autocannon damage + gave it splash damage, buffed health.
- Edited Turret. Buffed damage.
- Edited Bike. Buffed health.
- Fixed tracking projectiles from homing into barrels and empty vehicles/turrets. 
- Added obituaries for all vehicles except Bike.
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v4.6.1
- Edited SupplyPack. On pickup now gives the PackArmor to inventory before the Packmedikit. Armor usually gets used first so this is more user friendly.
- Added host control to movement speed of all players. With the press of a button the speed of everyone can change instantly. (default: sv_runspeed 100)
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v4.6
- Edited spawn chances for a bunch of weapons and items. Less of the OP shotguns. More rare inventory weapons added. 
- Edited Karasawa. Weapon now has increased fire rate. Spawns with more ammo.
- Edited Thundercoil. Buffed primary fire damage. Altfire homing ball now has a higher travel speed. Ammo balance.
- Edited Super Backpack. Now give more balanced amounts of ammo. Now also includes Soul ammo and Rev missiles.
- Edited SupplyPack. Now gives backpack + inventory PackMedikit + inventory green PackArmor + Soul ammo + Rev missiles.
- Edited overal melee damage from fists and kicks. Almost all non-berserk moves have been damage buffed by x2 or x3.
- Edited player pain state regarding getting kicked. Kicks now also stuns players with Fists equipped.
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v4.5.9
- Fixed server crashing bug with dropping the inventory medkit. It's no longer an inventory item.
- Edited spawn chances for a bunch of weapons and items.
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v4.5.8
- Fixed Powerups and Armors having broken random spawners. Now spawns variety in a match again.
- Edited Item Spawner list. Slug Rounds now spawn a bit more often.
- Edited QuadSSG. Dual wield bind now changes ammo type between shell and slug just like the other shotguns.
- Added Halo announcer for multikills and sprees. Max multikill is 10 and max spree is 40 (just like Halo Reach).
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v4.5.7
- Fixed Sentinel Hammer hit flashing the screen red for everyone. The screen flash got removed.
- Fixed pickup sound for Cell ammo.
- Edited Sentry Gun spawn chance by more than doubling it. Can spawn instead of Backpack and HeavyArmor.
- Edited RocketBox ammo pickup value from 3 to 9.
- Edited Sentinel Hammer explode visuals & kill text. Used to be red screen flash, but is now an explosion flare with smoke.
- Added Instant Spread Rune to the spawner list. Can spawn instead of MegaSphere and Backpack. 
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v4.5.6
- Fixed multiple weapons having (almost) no ammo in v4.5.5 and balanced the player spawn ammo.
- Fixed bullet weapon reloads. Now every bullet reloaded will be taken from your ammo reserve instead of only 50%.
- Fixed Shotgun reload only reloading up to 8 shells. Now reloads all 9 shells properly.
- Fixed CompactMG reload. Now reloads the full 36 bullets instead of only 35.
- Fixed GrenadeLauncher pickup text. 
- Fixed DragonSlayer sword. The dual wield bind now give you berserk and makes the sword go into Enrage mode.
- Edited Shotgun ADS shooting firerate. Now takes 4 frames before refire instead of 2 frames.
- Edited Berserk & Armor class. Now spawns with Green Armor instead of the better Medium-Black Armor.
- Edited CompactMG damage from 14 to 18 per bullet.
- Edited BFG10K to no longer self-damage. The projectile is a plasma projectile without a rocket explosion now.
- Added Fists Only game mode. Can be enabled/disabled by the host at any moment in a match or in the intermission screen.
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v4.5.5
- Fixed M1 Garand weapon pickup. No longer spawns with empty magazine.
- Fixed ammo x2 pickup bug. No longer will you receive double ammo from any pickup.
- Fixed explosion damage & radius for all slot 5 weapons and the Machinegun underbarrel.
- Fixed player classes starting weapon order. First weapon in class name is equipped first.
- Edited all classes. Everyone now spawns with a Silencer upgrade for the CompactMG weapon.
- Edited RiotShield pickup sprite to be a better sprite along with a pistol sprite.
- Edited co-op player runes. Only HighJump and Regeneration runes remain. The rest is disabled.
- Edited Sentinel Hammer melee hitbox to be 25% wider.
- Edited Slap range to be 8% shorter.
- Edited DragonSlayer sword. Berserk Enrage (dual wield bind) now works and fireballs can now kill players.
- Edited CompactMG. Now always has the silencer available with dual wield bind.
- Edited spawners & tags for all non-weapon pickups like armor and spheres.
- Added: Sentry Gun, 11 armor types, 6 armorbonus types, 2 inventory medikit types, 2 backpack types.
- Added new player class: Compact MG & Grenade Launcher start.
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v4.5
- Fixed dead/alive noclip sprite bug that appeared after dead player pressed Use bind.
- Fixed weapon drop to select an out-of-order weapon afterwards. Now selects Fists at all times.
- Fixed FlameCannon altfire and FlameThrower kill texts. They now use their own projectile actor.
- Fixed Fists having a glitchy Use bind animation.
- Edited Sentinel Hammer melee range. Now hits much further so no more need to crouch for ground explosion.
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v4.4
- Edited weapon spawn chances. More varied weapon spawns throughout a match.
- Added the Sentinel Hammer (slot 1). Hit ground/wall for big explosion, costs 600 ammo. Hammer melee kills give 300 ammo. 
- Added kill text for throwing a player body after a BerserkGrab. Bouncing body gives unique kill text.
- Added some weapons to the weaponspawn pool: Shotgun, Garand, CompactSMG, SentinelHammer.
- Added the inventory item PlasmaBeacon_Red as a rare weapon spawn. Use it to summon 5 ally monsters.
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v4.3
- Fixed Unmaker2.0 primary fire projectile explosion. No more weird flare sprite.
- Fixed rocket explosion sprites that had flare sprite conflicts.
- Fixed plasma projectile explosion sprites that had a TNT sprite conflict.
- Fixed Plasma Blaster empty clip sprite that was conflicting with a Plasma Rifle skin sprite.
- Fixed Plasma Blaster secondary fire for deathmatch/versus. Used to go through players. 
- Fixed Karasawa weapon pickup sprite. It's no longer a Railgun sprite. 
- Fixed M50 and M55 weapon select name. Somewhat fixed since both names are now M50/M55 Sniper Rifle.
- Fixed weapons that had empty clip on pickup. P-Blaster, Uzi, Snipers, Revolver and M60 now spawn loaded.
- Fixed clip ammo count for Uzi. 60 bullets for Uzi and 120 bullets for Dual Uzi.
- Fixed all (single ammo type)weapon HUD icons that were missing like the Garand icon. 
- Fixed weapon select and pickup texts for Uzi and Dual Uzi's. Used to say SMG instead of Uzi.
- Fixed Lightning Gun firing sounds which now loops properly when held and stops correctly.
- Fixed the Retard Alert taunt. It is back in full glory.
- Fixed Dual Wield weapons to be able to switch to other weapons without unequipping the 2nd weapon first.
- Fixed altfire rotating barrel sound loop after death for Minigun and MiniShotgun.
- Fixed Spray Paint mist when the paint hits the wall. No longer oversized mist.
- Fixed RiotShieldGuy monster now has firing sounds again and drops his shield on death.
- Fixed Projectile sprite conflicts for AracnorbQueen's homing ball attack.
- Fixed Grenade Launcher shots no longer go through players.
- Fixed Axe throw no longer go through players. Now also stuns players on hit and does 75 damage.
- Fixed M50 & M55 Sniper Rifle conflicts. Each one is now its own gun so you can now quickswitch snipers.
- Fixed glitchy fatality with Use bind. Use bind no longer works as an attack on players.
- Edited Lightning Gun primary fire animation and offset. Now also pierces any actor.
- Edited Lightning Gun altfire. Scrapped the old one and made an entirely new one. 1 big homing ball with tail.
- Edited Karasawa for faster primary firing speed and gave all projectiles their bounce back, but short duration.
- Edited the weapon selection order list. (KEYCONF)
- Edited weapon pickup reserve ammo bonus. Mainly increased for rockets and decreased for cell/BFG ammo.  
- Edited MastermindChaingun ammo types. Rocket ammo is now the top ammo bar to be closer to rocket icon.
- Edited weapon name for Unmaker2.0 which is now called HellFire.
- Edited HellFire altfire gas ammo consumption from 45 to 30. 
- Edited HandGrenade ammo on player spawn. From 6 to 3.
- Edited Dual Wield HUD icons for Pistol, SMG, MP40, AR, Plasma Rifle. Now shows both weapon icons when dual wielding.
- Edited Baron Of Hell fatality sprite. Now has Omega's custom sprites.
- Edited M60. Now has 2 firing modes via the Dual Wield bind. Also works while ADS.
- Edited all incorrect/inconsistent weapon pickup texts and weapon selection names.
- Edited kill feed text for all weapons and their different firing modes. Includes Fists and each melee move like Kick. 
- Edited Hand Grenade bounce damage and killing players with a bounce now has its own kill feed text.
- Edited Grenade Launcher Altfire. Now stuns/downs a player for a few seconds just like a Kick.
- Added Plasma Blaster back into the weapon spawners with a high chance to spawn.
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v4.2
- Fixed AncientCrossbow's ammo count on weapon pickup. Now has 10 shots of ammo.
- Fixed Shotgun pickup and kill text. No more conflict with Railgun.
- Added the weed leaf menu selection icon.
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v4.1
- Fixed a lot of error lines on mod load.
- Fixed M50 and M55 Sniper Rifle weapon selection.
- Added back a bunch of older weapons like the Quad Shotgun, Devastator, Razorjack, etc.
- Edited weapon spawn chances.
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v4 
- Fused all remaining addons into 1 file (thanks to Dox778).
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v3.8.5
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Fixes & Updates:
- Update: BFG2704 (gun) got changed to use actual Cell ammo. Also no more secondary fire.
- Update: All slot7 weapons can now spawn instead of a BFG9000.
- Update: Karasawa (gun) got nerfed in damage and the projectiles no longer bounce.
- Update: Black Hole Generator (gun) got buffed in strenght and nerfed in damage.
- Update: BFG2704 (gun) got multiple improvements. No more glitches and now has 3 fire modes.
- Update: M1 Garand (gun) got buffed in accuracy.
- Update: Lightning Gun (gun) got primary fire damage buffed and the projectiles are now more transparant. AmmoType is now Karasawa Cells.
- Update: M50 & M55 (gun) no longer create an error line on each shot. Reloading now always loads a full clip.
- Update: Spray Paint ("gun") got a damage increase of 300%.
- Update: Daisy (weapon) is now on weapon slot 0. Oh and they're on steroids now. 
- Update: Shotgun & Revolver (player class) now spawns with 2 revolvers.
- Update: Player Classes now spawn with a super backpack. Because of this HandFreezeBot and Freezenades are now disabled.
- Update: All weapons can now spawn in versus! Even Daisy on steroids!
- Update: Panthera (monster) got nerfed in spawn chance, damage and speed.
- Update: Baby Caco (monster) nerfed in spawn chance.
- Update: NariCherub (monster) nerfed in spawn chance.
- Update: Aracnorb (monster) moved from Spectre class to Cacodemon class.
- Update: Boss Belphegor (monster) nerfed in spawn chance.
New Stuff:
- Sounds: New weapon sounds for the base BD weapons (Made by dogelord)
- Weapon: CryBow (slot 0, CryoBolts ammo) A repeater Bow that shoots ice beams. Drops from Impure Elemental monster.
- Weapon: Black Hole Generator (slot7, Cell ammo) It shoots exploding balls that suck shit to death...basically.
- Monster: Starving Rat (Pinky class) A fast little rat that becomes an inventory item pickup on death.
- Monster: Magic Squirrel (Spectre class) A superfast little squirrel that is a living inventory pickup.
- Item: Dead Rat - Morphs you into a Rat for 1 minute. High speed and damage! 
- Item: Magic Squirrel - Morphs you into a Squirrel for 1 minute. High speed, damage and jump height! 
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v3.8
Fixes & Updates:
- Fix: Garand (gun) no longer error line on ADS.
- Update: Garand (gun) is now buffed in damage. 3 shot kill on a player.
- Update: RazorJack (weapon) now has correct HUD name.
- Update: Flickta (monster) got nerfed in speed and HP.
- Update: Cerberus (monster) got buffed in speed, HP + projectile speed & damage.
New Stuff:
- Barrels with random spawn chance: MiniNukeBarrel, MegaNukeBarrel, GigaNukeBarrel.
- (Halo) monster: Elite Ultra (Revenant class) A silver Elite that goes berserk with an Energy Sword. 
- (Halo) monster: Hunter (Mancubus class) A Hunter with a lot of HP.
- (Halo) monster: Grunt Deacon (Minigunner class) A heavy grunt with a Fuel Rod Gun.
- Monster: Annihilator (Cyberdemon class) A Cyber with 2 armcannons.
- Monster: Cyber Rage Knight (Hellknight class) The strongest of all Cyber Knights.
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v3.7

Fixes & Changes:
- Fix: XVME addon monsters can now be grabbed again (with berserk). Examples: LabGal, DarkImp.
- Fix: Reduced SuperDemon scale to 1.18 instead of 1.2. Now he's not bigger than a Cyberdemon.
- Update: Changed the MiniShotgun pickup sprite to SubjectOmega's new one.
- Update: You now (re)spawn with runes + berserk that automatically activate.
New Stuff:
- Weapon: RazorJack (slot1) Sawdisk launcher with reusable ammo.
- Monster: UberSoldat (Spectre class) A rare bigger Nazi that's part of XVME.
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v3.6
Combined addons:
- BD_Lightning_Gun.DANNY.wad
- BabyCacoDemon_BD.DANNY.pk3
- BrutalCrossbow.pk3
- BrutalUZI.pk3
- Brutalv21_BunnyWeapon_v1.pk3
- CyberdemonsMissileLauncher.pk3
- DevastatorROCKETS.pk3
- DoxsRevolver.pk3
- iLikeYeCutG.DANNY.pk3
- MastermindsChaingun.pk3
- newtextcolours_260.pk3
- RipperAndMiniShotgun.pk3
- RipperChaingunREMASTER.pk3
- spray_can_vanilla_bd.pk3
- Voidnotron.DANNY.wad
Fixes & Changes:
- Fix: All XVME addon monster fatalities work again!
- Update: Faster melee attacks. You no longer have to spam buttons for combos.
- Update: (monster) SuperImp now HUD displays correct name.
- Update: (monster) CyberDemonLordMinor got 30% more health.
New Stuff:
- Monster: Infernal (Cyberdemon) The Eday boss made compatible!
- Monster: CyberDemonLord - The biggest Cyber!
- Monster: Abominal (Cyberdemon) Gigantic HellKnight!
- Gun: M1 Garand (slot4) Can currently only be spawned via 'summon garand'.
- Gun: LasGun (slot9) Uses Karasawa Cell Ammo.
- Gun: BFG2704 (slot7) A.K.A. Party BFG!
- Gun: M60 (slot4) Highest DPS for rifle ammo.
- Item: AdvancedBackpack (superammosuply) Increases all bullet capacity to 900 + gives more ammo.
- Permanent map Wad: MarbleTerror (map: marble) Adds monsters to the setup.
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v3.0:
Combined addons:
- Duke's Ripper
- knuckle dusters 
- melee idle animations 
- kick sound effects
- Hitler Buzzsaw reskin
- Mini(shot)gun
- mancubus flamecannon from PB 3.0
- Unmaker from PB 3.0
- scoped rifle
- soulcube grenade
- updated more realistic sound effects
- Grab sprites v2 (danny)
- BFG reskin
- CatsFrozenAddon_1.2.DANNY.pk3
- hpbar-v22.pk3
- DukeNukemTaunts.pk3
- Garrys Mod Physics Gun.pk3
- bd_sniperrifle.pk3
- bd_unmaker2.0.pk3
- drop_rune_all_monsters_plus_4.DANNY.pk3
- Extra_Armor_types.pk3
- BD_Impaled_Marines_OriginalDrops.pk3
- PBImps.pk3
- (MOD)Longer_Suffer.pk3
- v20b Plasma 1.3.pk3
- KARASAWAPB.pk3
- BD_BurnTrees.pk3
- (Zandronum) Brighter Liquid Texture pack V2.0.pk3
- LTP V3.0 Glowing Toxic Texture HD Addon.pk3
- plasma_blaster.pk3
- AssaultTrooperDN
- Clown
- DemonDaddy
- Devilman
- FatRocketeerDN 
- FatassZombie 
- FishThingy
- GreyAlien
- LizardEnforcer
- Arachnophyte
- Bastet - imp
- BloodCultist
- BloodCultistTiny 
- CerberusBeast
- Cybrette
- DuneShank
- hopperclown
- GutlessOne
- Flickta
- KillbotSpider
- Leatherback
- NagaGoddess
- NariCherub
- PicklePete
- Pipebomber
- QuakeVile
- Reaperman
- RedMite (in SelkisMinion)
- RexFiend
- RipperApe
- Sabaoth
- SelkisMinion
- SerpentDemiGod
- ShockTrooperAlien
- Slithery
- Sikkibus
- TentaclePriest